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	<title>Comments on: Vonster Monster</title>
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	<description>Documenting The Illustrative Design Process</description>
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		<title>By: How to Make Your Own Papercraft Toy : Brand Peel: Peeling back the juiciest self-promotion projects, and showing how it&#8217;s done.</title>
		<link>http://illustrationclass.com/2006/07/15/vonster-monster/comment-page-1/#comment-9</link>
		<dc:creator>How to Make Your Own Papercraft Toy : Brand Peel: Peeling back the juiciest self-promotion projects, and showing how it&#8217;s done.</dc:creator>
		<pubDate>Thu, 27 Sep 2007 09:34:32 +0000</pubDate>
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		<description>[...] However, this tutorial is about creating your own model from scratch.   2. Pick a design This is the part where you start sketching, or if you&#8217;re like me, you pick a character that you&#8217;ve already created in some other medium. I won&#8217;t go into detail about how to turn a sketch of a character into a computer illustration because I feel that Vonster has done a better job that than I could in this article at illustrationclass.com. The character I went with is one I created a couple months ago and his name is Marcos.   3. Sketch your model The number one rule when creating a model is to keep it simple. Think modified cubes. Paper doesn&#8217;t like to make domes or spheres or anything bulbousy so It&#8217;s best to try to think of how you can make every part of your model have flat sides. I&#8217;m not saying it&#8217;s impossible to have curves but, as a beginner, it&#8217;s best to start simple. The people that download your toy will also thank you for it. Recently, a man named Mike McDermott created a replica of Master Chief completely out of paper. It ended up having over 2800 different planes. It makes for a great looking paper sculpture but it&#8217;s something very few people will want to take the time to build themselves. [...] </description>
		<content:encoded><![CDATA[<p>[...] However, this tutorial is about creating your own model from scratch.   2. Pick a design This is the part where you start sketching, or if you&#8217;re like me, you pick a character that you&#8217;ve already created in some other medium. I won&#8217;t go into detail about how to turn a sketch of a character into a computer illustration because I feel that Vonster has done a better job that than I could in this article at illustrationclass.com. The character I went with is one I created a couple months ago and his name is Marcos.   3. Sketch your model The number one rule when creating a model is to keep it simple. Think modified cubes. Paper doesn&#8217;t like to make domes or spheres or anything bulbousy so It&#8217;s best to try to think of how you can make every part of your model have flat sides. I&#8217;m not saying it&#8217;s impossible to have curves but, as a beginner, it&#8217;s best to start simple. The people that download your toy will also thank you for it. Recently, a man named Mike McDermott created a replica of Master Chief completely out of paper. It ended up having over 2800 different planes. It makes for a great looking paper sculpture but it&#8217;s something very few people will want to take the time to build themselves. [...]</p>
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